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Pulp Action. Dark Sun. Forgotten Realms. More Settings. Plane Shift. Phone PDF. Virtual Tabletop. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. RPGnet stands with Black Americans in the fight for rights, safety, and justice. In the last year the Asian-American and Pacific Islander community has increasingly been the target of hate and violence, with the recent shooting being only the most recent and horrific example.

RPGnet stands in solidarity with that community. We all have an obligation to stand up against racism and bigotry in all its forms. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Cajetan Start date Jul 7, Cajetan Registered User. There is a lot of free stuff available for download at Lythia.

Harnic fanon tends to have very high production values with excellent maps, plans, and art that can be reused in other places. At the upcoming HarnCon, there will be the usual annual awards for best fan-produced material. The churches are very powerful and influential.

No roleplaying campaign is complete without them. Each of the ten major deities is explained, with details on their mythos, churches, temples, rituals and much more. Most of these are strongholds of feudal nobles and religious fighting orders. Dozens of castles and keeps have been detailed with local maps, interior plans, and rich history, politics, economics and more. These details lead to exciting sub-plots of their own!

It feels like a real, living world that the characters in my game inhabit. Once you learn to read them, nothing else will compare. Each legion is responsible for maintaining most influential. All Thardic keeps and castles are garrisoned by legion units. Each of these nations has Lake Benath are related to the Equani, who detest them. They are mostly semi-nomadic, moving from one location to another within their range either seasonally or every Kath few years.

Some are hunter-gatherers who do not practice This loose federation of wild and primitive tribes more than rudimentary agriculture. Kath women are known for their beauty.

This powerful warrior nation of Peran once united Adaenum under Arlun the Barbarian and conquered Rethem. They The Adaenum subsist by primitive agriculture and export wild beasts for the Pamesani Games.

They valley in southern Orbaal. Conflict with gargun and the dwell roughly between the Osel River and Setha Heath Orbaalese is common. They are sometimes is slowly being exterminated in a genocidal crusade encountered by travelers on the Genin Trail in Melderyn.

They are famed for their mounted inhabit the vast forests of southern Nuthela. They are warriors and their hostility toward travelers and each renowned healers and woodsmen. They clash constantly other. Chymak Tulwyn The sea-folk of Belna Island are renowned fishermen.

These ruthless barbarians inhabit the wilderness They range the Gulf of Ederwyn in large sea-going of Athul and are a threat to the Thardic outpost of canoes and are valued as seamen on merchant ships. Fort Taztos and travelers on the Salt Route; some are berserkers. They have a strict code of personal honor. Equani The warriors of Equeth are one of the most primitive Urdu tribes.

They are noted for their elaborate facial scars and The Urdu are nomadic hunters who inhabit the range tattoos and their merciless treatment of intruders. Although they are related to the Kubora and Gozyda Equani, the tribes frequently raid each other.

Outlaws Ymodi from Tharda and Kanday have brought them new blood These wild, fierce forest tribesmen live in the Himod and technology. They are beleaguered by the Equani to the west, Anoa to the east, and gargun to the Hodiri north and south; they survive because of their impressive The Hodiri are proud nomadic horsemen and skill with the bow and spear. They are not particularly hostile to their neighbors and frequently travel to Chybisa to trade their horses and cattle for the products of civilization.

They are also the most Chindra Moym Pryeh Toset alien, being dramatically distinct from all others in their origin, biology, and Diaffa Nuthuk Ruthuba Wurokin society. It is rare for a culture to have no redeeming features, but that of the Colonies gargun comes close. They are violent and malevolent, with an almost insane Amekt Gedyf Korego Qustup hatred for the Khuzdul. They are carnivorous, even cannibalistic. Ilme The gargun have a reproductive system resembling that of some The Ilme are a strange race of intelligent insects.

In each tribe there will be, at most, one fertile female the queen mere-dragons. They bear some likeness and generally only one fertile male the king. Gargun hatch from gelatinous to their great dragon cousins and many eggs laid by the queen and kept in dark, humid chambers. Newborn gargun reported tales of dragonkind are almost have an extensive racial memory that preserves the customs of the gargun certainly really an Ilme encounter. Ilme are from one generation to the next.

A crucial element of their racial memory reptilian like dragons but have no wings. The two sexes authority of a king, provided he shows an ability to eliminate rivals; any sign live apart except when mating.

Despite of weakness brings immediate revolt, which is inevitably fatal to the tyrant. They orgy of bloodletting, perhaps lasting a mere hour. A swarm occurs prefer to hunt from ambush or eat carrion.

A swarm can be extremely negotiations fail. Female Ilme will attack unpleasant for any settlements or wandering parties in its path. Each has a distinct language. Gargu-araki Small or Streaked Orc are the The Ilme do not breathe fire although their smallest of the gargun and the most comfortable in the outdoors; they breath is far from sweet.

Gargu-hyeka Common or Brown Orc are the most numerous sub-species and are noted for their cave complexes. Ivashu Gargu-khanu Great or Black Orc are Ivashu are creatures created by the god the largest, strongest, and most Ilvir, who enjoys creating strange life forms.

The Ivashu are totally sexless and cannot murderous gargun. Gargu-kyani breed. Most mostly in cave are slain quite quickly and others are taken complexes in captive for shipment to Tharda and Rethem alpine regions. The Ivashu Red Orc are make up for their sterility by possessing similar to the strange powers. Some are intelligent and Common Orc speak their own Ivashi language; others but are larger, are semi-intelligent, speaking not at all live in smaller and operating mostly on instinct.

Almost communities, any conceivable type of creature may be and swarm less produced in small numbers by Ilvir, but a frequently. All barons and earls, The prevailing form of government in civilized and even the king, are knights.

All land is owned by the king, who be knighted, most often for exemplary military service to then grants fiefs to trusted magnates to provide for local the crown. Knighthood is non-hereditary but most knights government and defense. Such grants are inheritable are born to the station. The training for knighthood although the monarch may revoke them for treason or apprentice knights are called squires is undertaken rebellion.

To help them govern and meet their obligations when the young son of a knight is invited to foster at the to the crown, the great nobles grant portions of their fiefs household of another knight. Boys begin training at 12 to lesser nobles, a process known as subinfeudation. While some knights organize military forces, hold fortifications, and dispense will inherit or marry into land, most are landless Knights justice at feudal courts.

Any commoner who trespasses Bachelor. A few will realize their burning ambition of on these rights can expect swift and harsh punishment. The rest will be held directly by the earl and managed by appointed constables or bailiffs. In When a noble accepts a fief, he owes fealty to and smaller kingdoms, notably Chybisa, a baron may not hold becomes a vassal of the person liege who bestowed a keep.

Regardless of the size of a barony, a few manors it. A vassal is expected to give absolute loyalty to his will be held directly by the baron and managed by his liege. There is great variety in the contract arrangements bailiffs but most will be held by vassal knights. Some between lord and vassal many are unique , but some barons are vassals of an earl and some are tenants-in- generalities may be made concerning their mutual chief, holding directly from the king.

Manorial Lord All feudal lords are responsible for the administration of justice within their own fiefs. They are also obliged A knight who holds a manorial fief, usually from to protect their law-abiding tenants from outside a baron or earl. Such fiefs are given in exchange for interference. By custom, the amount of land service. He also has the right to collect various traditional deemed necessary to support a knight from revenues taxes including merchet marriage tax , heriot death is between 1, and 1, acres.

The crown may levy special aids, such as to finance a war or build royal castles. There is a great deal of bribery and intrigue to are subdivided into hundreds. By design, the boundaries obtain positions in the royal service, even though there is of shires and hundreds often cut through the holdings little tenure. When someone loses favor, his appointees of great nobles, which creates some interesting judicial mostly relatives may also be purged.

The appeal in such problems. The chief royal officer of a shire is called a a job is really the exercise of power and prestige. Sheriff shire-reeve ; that of a hundred is termed the Bailiff of the Hundred. The Chamber Run by the Royal Chamberlain, this department is Sheriffs responsible for the day-to-day operation of the royal Appointed by the crown, sheriffs are responsible household.

The Chamberlain wields immense power due for administering royal justice and collecting all royal to his overall familiarity with royal affairs and his right to revenues within their shires. The sheriff presides at the control access to the monarch. He are estimated by the Exchequer and paid by the sheriff presides over the chancery court, the highest court below in advance.

He may then collect all royal revenues for that of the king. Sheriffs command a royal keep or The Exchequer castle plus a company or two of mercenaries. In terms The Chancellor of the Exchequer is the chief financial of power and influence, sheriffs are the equal of earls officer of the realm. His responsibilities include the although the office and its privileges are not hereditary. He also controls the minting of Royal Forests coins and advises the king on budgetary matters.

Some kingdoms call this official Lord Warden or areas are wooded. Forest law prohibits any activity Lord High Sheriff. He is generally the constable of the harmful to most wildlife and is unpopular with those who royal seat and oversees all other royal constables, sheriffs live under it. Poaching is probably the most common of the realm, etc. It is particularly dangerous in royal interacts with the other three, financial matters being forests, which are policed by royal foresters who are apt referred to the Exchequer, judicial matters to the Chancery, to be harsh in their judgments.

A first offender might be and so on. Freeholders rarely own the land they work, but instead pay rent or crop shares for its use, a The power of the nobility is ultimately vested in process known as farming the land. Some freeholders are its control of land. Freeholders have the population; feudal lords control most productive land.

These can range from to 4, acres law. Naturally, ignoring the wishes of the lord may be in size, although 1, to 1, acres is typical. Manors unwise, for it might lead to expulsion or worse. In many are not shown on the regional map. Each hex on the map ways, a serf has greater security in land tenure than a is nearly 90, acres and 10—30 manors are clustered freeholder.

All of these are generally clustered who owes fealty and military service to a baron or earl together, ideally near the center of a fief. A few manors around chartered palisade enclosing several outbuildings such as barns and freetowns are held by wealthy commoners, who usually stables. When possible, the house is situated on a natural have such estates managed by appointed bailiffs. The contracts between the lord of a adjacent garden plot.

Most are —1, military service, agricultural service, scutage, rent, and square feet in size with thatched roofs and walls of daub crop share. The exact mix varies with the personalities and wattle. They look about the same regardless of the involved, local custom, and the current situation. Wealth is defined in terms of Serfs livestock and acreage, not personal comfort.

They possess few legal living room and a smaller attached stable. Some cottages rights but should not be thought of as slaves.

Although have a sleeping chamber separate from the living room. Serfdom is a contract spades, hoes, axes, and the like. Most stables also have a between lord and tenant; each is honor-bound to the loft for storing a variety of grains in wicker baskets. In return for their land, serfs owe labor working the Nearly every manorial village has a mill. The miller typically pays an annual license of d to the lord of the manor Freeholders for the right to operate the mill.

The respective areas of land use depend mainly on the size, location, and fertility of the fief. Long-established fiefs tend to be well populated and favor higher arable land use.

New holdings in frontier regions are generally underpopulated and these will have higher pasture and woods acreages. The fields are usually open no fences or mainly to manure the resting soil. Animals are not raised to be eaten, mainly because it One field will be sown with various crops rye, wheat, takes roughly eight pounds of feed to produce one pound barley, oats, beans, and peas , the other will lie fallow of animal protein.

Hogs, which thrive on food scraps and for one year in an effort to keep the soil from exhausting forage in woodland, are the exception. Sheep are raised itself. All of the land will be cultivated by freehold tenants for wool, cattle as beasts of burden and to give milk, and or serfs and the holdings of any one family are typically chickens for eggs.

Of course, animals will be slaughtered scattered throughout the fief in narrow strips. Oxen are kept as plow animals by richer peasants and rented The land held by each peasant family is divided to others as needed.

Horses are a luxury that are usually between the two fields. So if a family has 30 acres, they kept only by nobles; they are not as hardy as oxen and can plant only 15 in a given year.

Since the average crop require two or three times the winter fodder. Because the villagers cannot half under cultivation and half fallow. All able-bodied dry, smoke, or salt the meat for future consumption. Harvesting usually begins early The remainder of the fief will be woodland, which in the late-summer month of Agrazhar and takes two to may be extensive in recently settled lands. Woodlands four weeks to complete; three men can reap and bind one are prized and usually zealously protected, as game forms acre per day.

The crops must be prerogative of the lord. Poachers are likely to receive left to mature and this can be delayed if the summer is harsh treatment, especially trespassers from outside the particularly wet or dry.

When ready to harvest, speed is estate. Tenants may collect dropwood and graze their crucial. One heavy rain could batter the ripe crops to the pigs in woodland but must pay an annual fee to the lord ground and destroy the bulk of the harvest.

Azadmere, Cherafir, Coranan, Shiran, and Tashal are Compared to other regions on western Lythia, feudal towns, held directly by the king or state. All towns population live in towns. The largest urban center on the tax their citizens and pay aids and taxes to the king or island is Coranan, with a population of about 12, It state. To a runaway although this term is commonly applied to any walled serf, the distinction is crucial. Only freetowns allow the town.

City Kingdom Population Map Feudal towns offer no such protection. Each charter is unique but all Azadmere Azadmere 5, L4 have some basic common provisions.

These include the Aleath Kanday 5, E8 right to build and maintain a city wall, hire mercenaries Thay Melderyn 4, M7 for defense, hold markets and fairs as often as desired, Shiran Tharda 3, G6 and freedom from feudal or other obligations to anyone except the king.

Several of these, notably Dyrisa, Feudal towns have no need for a charter but often Kiban, Shostim, and Telen, are budding walled towns with have a document outlining the form and nature of populations of 2,—3, There is also a tendency for civic governments in both kinds of towns to be similar in form. Golotha, and Thay are freetowns and enjoy a fairly.

Financial An alderman is a custodian and expounder of the transactions are much more common and civic penal law and member of the town court.

Although aldermen codes may view economic or civil cases as dimly as must be invested in their office by the sovereign or his crimes of violence. The importance of a suit is often a representative, the office is often inherited because this matter of how much and whose money is involved.

The parties to from one generation to the next. The financial interests of the participants often lend Mayor themselves to a quick execution of justice. The alderman Only freetowns have mayors, as such, but all others will pass judgment and levy and collect fines with have some official who is responsible for administering dispatch.

Appeals may be made to a town court of civil and financial affairs. Mayors are usually appointed assembled aldermen. Important or complex cases will by the aldermen, often from a short list of candidates usually go directly to the town court.

Aldermen may issue supplied by the crown. This official will run a sizable writs and warrants but, in a corrupt town, it is usually bureaucracy, including tax assessors and collectors.

A major Most towns are roughly circular. Streets tend to expense for any city will be its military budget. In radiate from several key points, notably the market and freetowns, the warden is appointed by the mayor; in feudal citadel, but they may well detour around vanished ponds towns by the crown, usually the constable of the citadel. Many streets existed before the town walls were built but new construction will take into account the Harbormaster location of city gates and gradually make the city appear This officer is in charge of the town port, if any.

Duties of a harbormaster from time to time. Houses are not numbered. There include supervising port maintenance, providing pilotage is no official post office; mail is carried privately, at services, and collecting maritime taxes such as pilotage, considerable expense. Few can read anyway. Harbormasters in the larger ports have several assistants. Crime is rampant in most cities. Street illumination is rare so the streets are dark and dangerous at night.

Bondmaster Policing, such as it exists, is typically in the hands of The bondmaster is responsible for overseeing the city notoriously corrupt and incompetent city garrison. The bonding house and collecting hawking taxes and import open carrying of weapons is discouraged by most civic duties.

Appointed by the mayor, the bondmaster is usually authorities. The quality Guards will be provided by the warden. Towns regard the right to variation from town operate their own courts, free from the interference of any to town.

Aleath is local lord, as their most treasured prerogative. Appeal from them is directly to the crown. Sewers scholarship and there is a somewhat greater dependence are rare. However, most townsmen live A guild is a brotherhood of craftsmen who have in two- or three-story slums of wooden construction in banded together to control economic activity in specific which overcrowding is the norm.

Guildsmen can usually or related trades. Town Markets The Individual Guilds Towns are essentially defensible markets, where the A list of the guilded occupations is noted on the countryside trades its agricultural surplus for the civilized Income Table on page 26 and their badges are shown artifacts of the city. The relationship is symbiotic; each on page Most are has its own monopoly, but the countryside could exist urban and some are rural; a few are both. Some guilds without towns while the converse is untrue.

In Orbaal and place where money and goods are exchanged more among the Khuzdul, the functions of guilds are performed or less freely.

It is illegal to sell anything within five by clans, equally monopolistic but simpler in organization. Impromptu highway sales within this zone are forbidden The Mangai by royal laws; the minimum penalty is confiscation. The The Mangai is the association of all guilds. The Mangai economy. Town aldermen and mayors are usually local operates under the Charter of the Mangai, a law that has guildsmen and members of a local guild are the only been enacted by most civilized governments of western ones permitted to freely sell their goods within the town.

It is this charter that fosters and protects the legal Goods imported into a city are subject to payment of monopolies held by all guilds. This assembly handling such wares to be marked up and resold. Different chapters have various modes of operation, but most are Townsmen democratic. Although it wields enormous power, the Town life is more sophisticated and volatile than life Mangai stays out of politics.

Governments respond by in the countryside. On the rural manor, everyone has limiting their involvement in guild affairs to taxation. Townsmen, Guilds have one prime purpose, to provide economic on the other hand, are freemen and their social and legal security for their members.

To achieve this objective, they obligations seem less. Their duties may be limited to employ their legal monopolies to limit competition. This the payment of some rents or taxes, perhaps to military is done primarily by restricting the number of franchises service in time of war. But while townsmen are not in a specific market. A franchise is a license granted by a required to work on the land, no one guarantees them guild to a qualified master to own and operate a business food or shelter.

Their freedom from service is paid for within a specific area. Although the custom varies, there by their lack of security. Unemployment and starvation are usually three ranks within each guild: apprentice, come hand in hand; in time of famine, it is the urban poor journeyman, and master.

Townsmen are divided into two major classes, guilded and unguilded. Apprentices the recommendations of at least three masters under Apprenticeship is deemed a privilege, usually granted whom the journeyman has served and often some kind of to the eldest son of an existing master. An apprenticeship generally lasts Most guilds have two kinds of masters: freemaster from four to seven years, depending on the guild. To and bonded master.

A freemaster is one who holds a ensure strict discipline, apprentices are rarely permitted franchise, which is simply a license granted by the guild to serve under their own fathers. Typically, two masters to own and operate a business in a particular location. Wealthy guildsmen often try to place their sons person or institution. Unemployed masters who do not with highly skilled and respected masters, paying such hold franchises are called simply masters. All masters pay mentors a fee for this privilege.

The treatment received by 10 percent of their income to the guild as dues. Apprentices receive not automatically granted to new masters. Many masters only room and board, although some get pocket money work alongside their fathers until they inherit the family from generous masters.

The candidate may bribes. The professional masters by limiting the number of franchisees and guilds usually have the most stringent requirements. A master who sells high quality wares cheap, to their apprentices because of the cheap labor they or low quality wares dear, will receive a visit from guild represent but the guild will usually step in to prevent this officials. They will no doubt remind him that fines can be from going on too long.

A few guilds do not have the rank imposed and, ultimately, a franchise can be revoked. In addition to room and board, journeymen are Guildmasters and Syndics entitled to a small wage, typically between one third All masters are members of the local guild chapter and two thirds of the bonded master rate, depending with one vote.

They elect a board of syndics from on experience. They are usually expected to travel from among their number who then appoint a guildmaster one location to another working for different masters of from among themselves.

These officers are responsible their guild. After a prescribed period usually 3—5 years for the day-to-day administration of the chapter and, the journeyman may apply to any Board of Syndics for except in the case of very wealthy guilds, continue to promotion to the rank of master.

This generally requires be practicing masters. They usually receive a stipend for their administrative role. The guildmaster will represent the guild in the local chapter of the Mangai and at any regional conventions the guild may hold. The way in which a specific guild chapter is actually run depends mostly on the personalities involved. Anyone may enter an unguilded occupation, but these tend to be insecure, unfulfilling, and unprofitable.

Some unguilded freemen are common soldiers and a few are successful scribes, artists, or toymakers, but most are common laborers who are typically worse off than the serfs of the countryside. The shilling In medieval societies, the use of money was not 12d and the pound d are not coins, merely terms widespread, barter being more common.

We have taken used for quantities of silver pennies. Rethemi forested, the prices for wood products have been reduced. The coins in common increased to restrict their availability.

A price list of basic goods and services is on the These were tokens of esteem for their human subjects, following pages. When the Sindarin withdrew to of course, be the original source. The selling price of the Shava Forest, they ceased minting coins, leaving the goods must cover not only their buying price and work Khuzdul with a monopoly for many centuries until the done to make them saleable, but also levies of tariffs and first comprehensive system of coinage was developed in tolls, transport costs, and losses to shipwrecks, storms, the Corani Empire some years ago.

In contemporary pirates, and brigands. The penalty for That is, a beaver pelt is listed as 20d. This would be the making coins without such license is death. The Khuzdul of Azadmere mint a gold coin called purchase such a pelt from a trapper for as little as 2d, sell the Khuzan Crown, but most people will never see one.

Select goods from eastern single coin, the silver penny. Most items are sold on the basis of quality and volume, not weight. Markets do not have scales and, even if they did, they would probably not be trusted by buyers.



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