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Capcom 2 back from its Dreamcast beginnings. Kicking off a number of new concepts for 2D fighters like 4-buttons instead of 6 and three fighter teams, this is one of the few exceptions where a game that's over two years old is still worth playing.
Although missing the anticipated online capability, Marvel vs. Capcom 2 still has some life in it. Being a huge fan of its original release, I expected to be tired of it after a few matches as I played the original until there was little challenge left. A couple of hours later however I found that the game's qualities that hooked me the first time still worked years later.
Being able to create multiple combos and unlocking numerous features including a large amount of characters still gives the game significant replay value.
Even the graphics hold their own with the characters having respectable detail and 3D backgrounds that improved dramatically over the old 2D backgrounds. Although more recent 2D fighters have been smoother, it's smooth enough and isn't distracting.
Putting everything else aside, Marvel vs. Capcom 2 is almost the exact same on the PS2 as it was on the Dreamcast.
Those that played it on the Dreamcast will definitely want to take that into consideration before buying, but otherwise, it has aged well and is still competitive with newer 2D fighters. The inclusion of online play would have increased its value significantly but in spite of that, Marvel vs.
Capcom 2 is still a decent 2D fighter and those who haven't played it before won't be disappointed. At the time, I was still busy playing Capcom vs. SNK 2. I've always remained a fan of the genre, but even with great titles like those, it seems like 3d gameplay beats it out, even if they can add new stuff like groove techniques and tag team fighting.
That aside, I really enjoyed playing Marvel vs. Capcom 2. I'm a big fan of the cross over games, and I'm an even bigger fan of the original Marvel Vs. Capcom, so seeing this one show up was mighty cool. There's plenty to unlock, with something like 52 different characters in all, with galleries and extra costumes available for each of them.
The moves are just the same as always, and they haven't changed the basic gameplay that keeps this title good. While there are a few fighters that are rather obvious clones of one another, there's a good mix of different fighting types.
On the Capcom side, you've got a good choice of characters, some from Plasma Sword , others from Street Fighter, and yet even more waiting to be unlocked. With simple arcade style gameplay, a few extra modes, and plenty of secret unlockables, you could choke down this title for quite a while. However, you probably wouldn't want to, because the Xbox controller, even if you're using the S-type controller, isn't suited for a game like this, which really needs six thumb buttons.
You can compensate with the trigger sticks, but not well. When it comes to 2D Capcom fighters, fans prefer either the methodical, slower-paced battles of Street Fighter III or the twitchy superhero spaz-a-thon that is the Marvel vs. Capcom series. Even though I'm more of a strategic fighting fan myself, I like the way MMC2 brings out my relentless offensive side.
Its frenetic pace demands that you bust out moves with impunity, and with a roster of plus heroes, it's easy to find a combatant who suits your style.
Love or loathe the loony airborne sparring, you gotta admit that Resident Evil Jill Valentine siccing roadkill on Spidey is awesome. Yet, a lot of us have been here already.
Admittedly, some Xbox owners haven't played it, so I can't dock this relic for its age, but it is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior Capcom vs.
Against that heavyweight, this codger has no chance. Street Fighters of the less insane variety, but MVC2 is still an enjoyable, silly fighter. It offers a ton of vastly different playable characters--some easily exploitable.
Old Games Finder This game is something special. Despite the deluge of Street Fighter-related software Capcom has released up until now. Marvel vs Capcom 2 stands out as state-of-the-art in fighting games. Going for a four-button control setup was a great idea as it doesn't penalize Dreamcast owners because of the funky DC pad.
The action can get kind of hectic though, making this a thumb-cruncher. While the characters are still 2D sprites, comparable in animation quality to Capcom's CPS-II stuff, just about everything else, from background graphics to explosive effects are rendered in VGA box-worthy hi-resolutions, running at 60fps, all while showing off sexy transparencies with no slowdown.
Whereas the first MvC pit you 2 vs. If you dig on a fighters, this is the cream of the crop. A must-buy for 2D fighting fans.
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